episode2


Today's jam time has been a combination of refining the player controller. I tightened up movement a lot so the player feels more in control. I'm still not 100% sure what im going to do with jumping, right now the player can jump twice without touching something solid which allows some shenanigans along with the ability to stop mid-air.

I've also put in some temp art from the AI generation to see what it might look like when i've got everything in. So far pretty happy with that side of things.

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